Neon Crawler

Features & Releases

โœจ Current Features

Core Gameplay

  • ๐Ÿ—บ๏ธ
    Procedural Generation

    Every dungeon floor is uniquely generated with rooms, corridors, and cave systems

  • โš”๏ธ
    Character Classes

    Choose from 4 classes: Ranger, Berserker, Slayer, or Mage - each with unique stats and skills

  • ๐ŸŽฏ
    Tactical Combat

    Turn-based combat with skills, items, and strategic positioning

  • ๐Ÿ’Ž
    Gear System

    Collect and equip randomized loot with rarities from Common to Legendary

Systems & Mechanics

  • ๐Ÿ”ฅ
    Status Effects

    Burn, poison, and slow effects that persist across turns

  • ๐Ÿ’ฐ
    Economy System

    Collect gold, visit vendors, and purchase items to aid your journey

  • ๐Ÿ‘พ
    Elite & Boss Enemies

    Encounter elite mobs, mini-bosses, and powerful bosses with enhanced rewards

  • ๐ŸŽจ
    Biome Variety

    Explore different themed environments with unique visuals and enemies

  • โšก
    Skills System

    Unlock and use powerful skills like Heal, Cleave, Push, Charge, and Thunderclap

  • ๐Ÿชค
    Traps & Hazards

    Navigate spike traps, fire embers, and environmental dangers

Quality of Life

  • ๐Ÿค–
    Auto-Pilot AI

    Watch the AI play or speed through floors with adjustable speed controls

  • ๐Ÿ“Š
    Detailed Stats Display

    Track your HP, ATK, DEF, and see gear bonuses at a glance

  • ๐Ÿ“œ
    Combat Log

    Review combat events, damage dealt, and status effects

  • ๐ŸŽฎ
    Keyboard Controls

    Full keyboard support with WASD/Arrow keys and hotkey-based item/skill usage

Developer Tools

  • ๐Ÿ”ง
    Dev Room

    Test environment with all items, traps, and enemy arenas

  • ๐ŸŽจ
    Sprite Tools

    Sprite lab, generator, and item preview tools for asset development

  • ๐Ÿงช
    Balance Testing

    Automated balance simulations and class performance testing

๐Ÿš€ Planned Features

Gameplay Enhancements

  • ๐Ÿ†
    Floor Objectives

    Special mission types like rescue, escort, and timed challenges

  • ๐ŸŽญ
    Boss Battle Enhancements

    Telegraphed attacks and phase-based boss encounters

  • ๐ŸŒŸ
    Runes & Skill Modifiers

    Customize and enhance skills with collectible runes

  • ๐Ÿ’ช
    Resource Management

    Add mana/stamina systems for additional tactical depth

  • ๐Ÿ”จ
    Destructible Terrain

    Break walls, destroy props, and interact with the environment

Progression & Meta

  • ๐Ÿ’พ
    Save/Load System

    Persistent progress with save states and run recovery

  • ๐ŸŽฒ
    Seeded Runs

    Reproducible dungeons with shareable seed codes

  • ๐Ÿ…
    Meta Progression

    Unlock permanent upgrades and new starting options

  • ๐Ÿ“ˆ
    Difficulty Mutators

    Stackable challenge modes for experienced players

Polish & Accessibility

  • ๐Ÿ”Š
    Audio System

    Sound effects and background music with volume controls

  • ๐ŸŽฌ
    Replay System

    Record and replay runs for bug reports and showcases

  • ๐Ÿ“ฑ
    Mobile Support

    Touch controls and mobile-optimized UI

  • ๐ŸŒ
    Mod Support

    Data-driven content system for community mods

๐Ÿ“ฆ Releases

v1.0.0 - Initial Release

December 24, 2025

๐ŸŽ‰ Major Features

  • Complete procedural dungeon generation with rooms and caves
  • 4 playable character classes with unique abilities
  • Full gear system with 8 equipment slots and rarity tiers
  • Economy system with vendors and gold currency
  • Elite, mini-boss, and boss enemy variants
  • Status effects (burn, poison, slow)
  • Autopilot AI with speed controls

โš™๏ธ Systems

  • Turn-based combat with tactical skills
  • XP and leveling progression
  • Multiple biomes with themed visuals
  • Traps and environmental hazards
  • Field-of-view and fog of war

๐Ÿ› ๏ธ Developer Tools

  • Comprehensive test suite (30+ test files)
  • Balance simulation tools
  • Sprite generation and editing tools
  • Dev room for testing features
  • Performance profiling utilities

๐Ÿ› Bug Fixes

  • Ranger class balance adjustments (HP and auto-shoot range)
  • Fixed stats calculation and display
  • Improved autopilot pathfinding and decision-making

v1.1.0 - Quality of Life Update

Planned - Q1 2026
  • Save/Load system implementation
  • Audio system with SFX and music
  • Improved boss battles with telegraphed attacks
  • Performance optimizations
  • UI/UX enhancements

v1.2.0 - Content Expansion

Planned - Q2 2026
  • Runes and skill modifier system
  • Floor objectives and mission types
  • Resource management (mana/stamina)
  • Additional biomes and enemy types
  • Meta progression and unlockables

v2.0.0 - Major Expansion

Planned - Q3-Q4 2026
  • Destructible terrain and interactive environments
  • Seeded runs and replay system
  • Mobile support with touch controls
  • Difficulty mutators and challenge modes
  • Mod support framework

๐Ÿค Contributing

Neon Crawler is an open development project! We welcome contributions of all kinds:

  • Code: Submit PRs for bug fixes, features, or optimizations
  • Testing: Report bugs and test new features
  • Design: Create sprites, suggest UI improvements
  • Ideas: Propose new features or gameplay mechanics

See .github/copilot-instructions.md for detailed coding guidelines and project structure information.

Check out ideas.md for design pattern ideas and potential mechanics to implement.