โจ Current Features
Core Gameplay
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Procedural Generation
Every dungeon floor is uniquely generated with rooms, corridors, and cave systems
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Character Classes
Choose from 4 classes: Ranger, Berserker, Slayer, or Mage - each with unique stats and skills
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Tactical Combat
Turn-based combat with skills, items, and strategic positioning
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Gear System
Collect and equip randomized loot with rarities from Common to Legendary
Systems & Mechanics
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Status Effects
Burn, poison, and slow effects that persist across turns
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Economy System
Collect gold, visit vendors, and purchase items to aid your journey
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Elite & Boss Enemies
Encounter elite mobs, mini-bosses, and powerful bosses with enhanced rewards
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Biome Variety
Explore different themed environments with unique visuals and enemies
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Skills System
Unlock and use powerful skills like Heal, Cleave, Push, Charge, and Thunderclap
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Traps & Hazards
Navigate spike traps, fire embers, and environmental dangers
Quality of Life
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Auto-Pilot AI
Watch the AI play or speed through floors with adjustable speed controls
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Detailed Stats Display
Track your HP, ATK, DEF, and see gear bonuses at a glance
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Combat Log
Review combat events, damage dealt, and status effects
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Keyboard Controls
Full keyboard support with WASD/Arrow keys and hotkey-based item/skill usage
Developer Tools
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Dev Room
Test environment with all items, traps, and enemy arenas
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Sprite Tools
Sprite lab, generator, and item preview tools for asset development
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Balance Testing
Automated balance simulations and class performance testing
๐ Planned Features
Gameplay Enhancements
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Floor Objectives
Special mission types like rescue, escort, and timed challenges
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Boss Battle Enhancements
Telegraphed attacks and phase-based boss encounters
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Runes & Skill Modifiers
Customize and enhance skills with collectible runes
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Resource Management
Add mana/stamina systems for additional tactical depth
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Destructible Terrain
Break walls, destroy props, and interact with the environment
Progression & Meta
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Save/Load System
Persistent progress with save states and run recovery
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Seeded Runs
Reproducible dungeons with shareable seed codes
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Meta Progression
Unlock permanent upgrades and new starting options
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Difficulty Mutators
Stackable challenge modes for experienced players
Polish & Accessibility
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Audio System
Sound effects and background music with volume controls
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Replay System
Record and replay runs for bug reports and showcases
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Mobile Support
Touch controls and mobile-optimized UI
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Mod Support
Data-driven content system for community mods
๐ฆ Releases
v1.0.0 - Initial Release
December 24, 2025๐ Major Features
- Complete procedural dungeon generation with rooms and caves
- 4 playable character classes with unique abilities
- Full gear system with 8 equipment slots and rarity tiers
- Economy system with vendors and gold currency
- Elite, mini-boss, and boss enemy variants
- Status effects (burn, poison, slow)
- Autopilot AI with speed controls
โ๏ธ Systems
- Turn-based combat with tactical skills
- XP and leveling progression
- Multiple biomes with themed visuals
- Traps and environmental hazards
- Field-of-view and fog of war
๐ ๏ธ Developer Tools
- Comprehensive test suite (30+ test files)
- Balance simulation tools
- Sprite generation and editing tools
- Dev room for testing features
- Performance profiling utilities
๐ Bug Fixes
- Ranger class balance adjustments (HP and auto-shoot range)
- Fixed stats calculation and display
- Improved autopilot pathfinding and decision-making
v1.1.0 - Quality of Life Update
Planned - Q1 2026- Save/Load system implementation
- Audio system with SFX and music
- Improved boss battles with telegraphed attacks
- Performance optimizations
- UI/UX enhancements
v1.2.0 - Content Expansion
Planned - Q2 2026- Runes and skill modifier system
- Floor objectives and mission types
- Resource management (mana/stamina)
- Additional biomes and enemy types
- Meta progression and unlockables
v2.0.0 - Major Expansion
Planned - Q3-Q4 2026- Destructible terrain and interactive environments
- Seeded runs and replay system
- Mobile support with touch controls
- Difficulty mutators and challenge modes
- Mod support framework
๐ค Contributing
Neon Crawler is an open development project! We welcome contributions of all kinds:
- Code: Submit PRs for bug fixes, features, or optimizations
- Testing: Report bugs and test new features
- Design: Create sprites, suggest UI improvements
- Ideas: Propose new features or gameplay mechanics
See .github/copilot-instructions.md for detailed coding guidelines and project structure information.
Check out ideas.md for design pattern ideas and potential mechanics to implement.